Why is Xcom 2 So Hard on Easy
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- #1
I've got the itch for some turn based strategy, so what's the consensus?
- #2
- #3
- #4
That's actually part of the fun. Start on easy and figure out the basics. Then move up to the next difficulty and learn some more advanced tactics.
Then move up to the third difficulty and play again.
- #5
- #6
FOR GODS SAKE TURN OFF THE DLC!
- #7
- #8
They work but there is a lot of hitching and slowdown at strange times like the mission loading screen. Still worth it though. I assume PS4 has these problems as well(played on XB1).I'm curious about it, too. How's the console port? I remember hearing the game launched pretty rough on PC.
- #9
Yes and no. It's a challenging game but it auto saves so often that any mistake you make can be erased by loading one of several minute old saves.
Well, that kind of takes the fun out of the game. I'd rather go for Easy Ironman than a higher difficulty without Ironman.
- #10
XCOM 2 is a decent challenge on Easy for newcomers. You can learn on the fly and get away with more. Plus, reloaded saves can give you a second shot at doing things right.
Failure in XCOM is part of the appeal though, because you're up against a futile situation constantly.
Once it's done on easy, cranking it up a level each time you succeed is one of the most satisfying challenges I've encountered in video games.
- #11
I love it and I have replayed it several times. The expansion is also really good, but its probably best saved for a second playthrough.
I played it on PC.
- #12
Well, that kind of takes the fun out of the game. I'd rather go for Easy Ironman than a higher difficulty without Ironman.
I have a strange need to never lose a squadmate. It eats at me. Playing on way probably is a good path for me.
- #13
Easy is basically impossible to fail unless you're deliberately sabotaging yourself.
Normal is still piss easy so long as you have have a basic understanding of how the game works.
Classic is pretty hard. You have to know what you're doing and you'll still occasionally get screwed by the RNG.
Impossible, is... well, not impossible but virtually requires you to know how to cheese the game.
- #14
- #15
You can find interviews online where the developers explain the hell that was the final couple weeks of development.
The other aspect of the last-second changes they made were to drastically decrease the applied hit percentages (so, not the guesstimate it shows you on the screen, but how they are seeded into the level as it initially loads). So you routinely get these inadvertently hilarious, "75% chance to hit", player model gun geometry is literally intersecting with the enemy's head, point-blank misses.
There are tons of mods via the Steam Workshop that restore the hit percentage seeding to a more reasonable level, and also to disable the mission timers. But I don't know if mods are available with the console version.
It was a real shame for me too, because I loved absolutely everything else about XCOM 2: the base building was great, the graphics engine looked really sharp, and the stage layouts were always varied and interesting. But I eventually just set it aside without finishing it, and moved on to other games.
If you can get it on sale, I'd almost recommend buying it anyway despite the balancing; maybe you're more skilled than I am, or maybe the game has better balancing now than it did way back when I played it, or maybe you'd get your money's worth in the first half of the campaign anyway.
- #16
Ironman is fun and all, but the game is too janky for it. It will lead to occasionally getting screwed through no fault of your own, and I don't mean the RNG.Well, that kind of takes the fun out of the game. I'd rather go for Easy Ironman than a higher difficulty without Ironman.
For example, the interface will sometimes outright lie to you. "Oh yes, you totally have line of sight on that enemy from that position. Go for it." *click* "Haha, fuck you! You actually don't!"
Or how the mouse pointer gets really twitchy when dealing with multiple floors. In a game where a single misclick can easily screw up a mission. "Ohh, you wanted to put your gunner in the high cover overwatch location? Nah, fuck you, he's going to jump off the roof straight into the arms of that berserker."
Then there's shit like how unpredictable the grenade arcs and AoEs are.
- #17
- #18
also interested in starting this. loved the first one, but heard the second doesn't have controller support. has this been added on PC?
Yep. And the pc offers load times that are a fraction of what they are on consoles.
- #19
How is the big expansion?
- #20
save scumming is fun at first, but it ruins the spirit of the game
- #21
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- #23
Plus stuff that makes it trickier as well like making grenade damage fall of the further away they are from the centre and making Dark Events Permanent. Have fun.
- #24
- #25
Yep. And the pc offers load times that are a fraction of what they are on consoles.
Maybe neither of these points apply to you, but I'll mention them anyway: the game has a native Linux version, and it runs in native 4K (as does the Windows version of course).
I also found the controller support to be fabulous. I'm assuming that they just lifted that code from the console ports, because it had Xbox prompts if I remember correctly.
- #26
- #27
I play on Hard // Ironman mode, so any mistake can fuck my game up pretty bad and there's no going back but I enjoy the challenge and come back to it when i'm sick of other games.
- #28
I can't even get past the second mission, even if I change the difficulty.
- #29
Turn off dlc.FOR GODS SAKE TURN OFF THE DLC!
100% this.
- #30
- #31
You'll be fine for sure, but XCOM EU is more open in design.
- #32
- #33
I think the way people can make it more difficult than it has to be, is if they are too brash in the placement of their soldiers; perhaps they sprint too often into unknown areas and risk going somewhere with no good cover. Another thing is making use of all your characters' abilities, so that you can get those extra attacks or string together pragmatic attack combos. This also relies on knowing you can switch between you soldiers at any time, even between using one action and using another with the same soldier. I find it very useful to think of each turn as a combat puzzle -- your squad can optimize the amount of damage it can output and spread it so that there's just enough over here to kill off one more enemy that might attack next turn, but still do maximal damage to that enemy powerhouse over there, etc. -- you just have to weigh the risks involved and mitigate if things aren't going your way.
I do recommend War of the Chosen in any case, since it really is halfway to XCOM 3 with the features they add. It does add some difficult enemies, but it also gives XCOM awesome new abilities, and plus, all of the additions seem to be calibrated to making the most cool encounters you can think of.
- #34
XCOM 2 was my GOTY the year it came out, and War of the Chosen would also be GOTY if it weren't for Nier: Automata, so you'd be correct in calling me an XCOM aficionado.I think the way people can make it more difficult than it has to be, is if they are too brash in the placement of their soldiers; perhaps they sprint too often into unknown areas and risk going somewhere with no good cover. Another thing is making use of all your characters' abilities, so that you can get those extra attacks or string together pragmatic attack combos. This also relies on knowing you can switch between you soldiers at any time, even between using one action and using another with the same soldier. I find it very useful to think of each turn as a combat puzzle -- your squad can optimize the amount of damage it can output and spread it so that there's just enough over here to kill off one more enemy that might attack next turn, but still do maximal damage to that enemy powerhouse over there, etc. -- you just have to weigh the risks involved and mitigate if things aren't going your way.
I do recommend War of the Chosen in any case, since it really is halfway to XCOM 3 with the features they add. It does add some difficult enemies, but it also gives XCOM awesome new abilities, and plus, all of the additions seem to be calibrated to making the most cool encounters you can think of.
This is great advice, War of the Chosen is high up on my GOTY list it's an incredible game that really pushes the genre forward in some interesting ways
- #35
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- #37
It's a very poorly balanced game: the story is that at the eleventh hour, they decided that it was too easy, but they didn't have enough time to re-balance the right way; so for the back third of the game, it throws a positively absurd number of enemies at the player, to the point where every time the screen scrolls you get these "you have got to be kidding me" kinds of situations. You can't possibly kill everything, but the mandatory timers mean you can't bull rush things either.You can find interviews online where the developers explain the hell that was the final couple weeks of development.
The other aspect of the last-second changes they made were to drastically decrease the applied hit percentages (so, not the guesstimate it shows you on the screen, but how they are seeded into the level as it initially loads). So you routinely get these inadvertently hilarious, "75% chance to hit", player model gun geometry is literally intersecting with the enemy's head, point-blank misses.
There are tons of mods via the Steam Workshop that restore the hit percentage seeding to a more reasonable level, and also to disable the mission timers. But I don't know if mods are available with the console version.
Thanks for the breakdown. I didn't realize that console players were so screwed.
- #38
- #39
I didn't mod anything on the PC version and still had a great experience.
- #40
I didn't finish either of the new XCOMs but love the shit out of them. I always enjoy the narrative that unfolds as I fail to manage things properly and slowly lose my best troops and the aliens end up winning.
Now I want to go play XCOM.
- #41
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- #43
To the extent you are worried about timed missions: don't. I was worried about them before the game's release, but I found they sharpened the tactical situation and were not a source of stress. The time limits are usually quite generous.
- #44
That's why I love games with different difficulty settings. The Souls series should think about that.
- #45
One of the few games I've uninstalled without any regret.
- #46
Yes.I'm thinking of picking it up on console but keep hearing its damn hard, even on easy mode. I'm not usually one for playing hard games as I tend to give up easily, lol.I've got the itch for some turn based strategy, so what's the consensus?
- #47
If you dont mind reloading whenever disaster strikes (and it doesnt strike very often, especially on lower difficulties with some settings fine tuned) you will be fine.
- #48
- #49
- #50
Missing at 90+ percent may lead to a new keyboard.
Source: https://www.resetera.com/threads/is-xcom-2-difficult.16281/
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